Beginner Level 1
Who should sign up?
Does your child enjoy playing chess online and/or with family members and friends, and wants to become a better player?
Successful students for the beginner level 1 class are those with no knowledge or rudimentray knowledge of the game of chess. Students should be unrated up to a rating of 1000.
Students in the Beginner Level 1 class will learn:
Foundations & Legalities
The Grid – Understanding ranks, files, diagonals, and square names (e.g., e4, c6).
The Infantry – How the Pawn moves, attacks, and its initial two-square option.
The Heavy Artillery – Rook and Bishop movement profiles and their structural differences.
The Royal Court – Queen movement freedom versus the restricted, vital steps of the King.
The L-Shaped Leap – Master the Knight's jumping ability and navigating crowded boards.
Special Pawn Laws – Promotion mechanics and the execution of the en passant capture rule.
The King’s Shield – Castling conditions, execution, and when it is legally illegal.
Defining the End – Differentiating between Check, Checkmate, and Stalemate.
Absolute Board Vision
Counting the Loot – Traditional piece values (1, 3, 3, 5, 9) and static trade evaluations.
The Target List – Identifying undefended "hanging" pieces on the board in 3 seconds.
Two-Step Verification – Developing the mental checklist to prevent immediate piece blunders.
The Ladder Mate – Executing the two-Rook checkmate pattern against a lonely King.
The Box Method – Restricting the enemy King using a lone Queen and King.
Golden Rules of the Opening
Staking a Claim – Why occupying and controlling the e4, d4, e5, d5 squares matters.
Cavalry First – Why developing Knights before Bishops prevents tactical traffic jams.
Shelter the Ruler – Prioritizing rapid castling within the first 5 to 10 moves.
Theft in the Opening – The dangers of hunting distant pawns with your Queen early.
Elementary Tactics
The Absolute Pin – Immobilizing a piece because moving it exposes the King.
The Relative Pin – Exploiting a piece trapped in front of a higher-value asset.
Forking Paths – Executing simultaneous double-attacks using Knights and Pawns.
The Skewer – Forcing a valuable piece away to capture the weaker defender behind it.
09/14/2026, 09/21/2026, 09/28/2026, 10/05/2026, 10/12/2026, 10/19/2026, 10/26/2026, 11/02/2026, 11/09/2026, 11/16/2026
Participants must currently be 5 years and 11 months to 18 years old.
Minimum: 5
Maximum: 10
Registration starts on 09/05/2026 and ends on 09/14/2026.
Please contact Bad Wolf Chess Club LLC if you have any questions.